Behaviour
            Functions
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                        MetaBehaviour createBurningBehaviour(Behaviour childBehaviour, Long attackPeriodMillis, Integer attack, Long initialDurationMillis)
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                        MetaBehaviour createDirectAttackHeroBehaviour(Behaviour childBehaviour, Long movePeriodMillis)
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                        MetaBehaviour createDirectFleeFromHeroBehaviour(Behaviour childBehaviour, Long movePeriodMillis)
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                        MetaBehaviour createFrozenBehaviour(Behaviour childBehaviour, Double slowDownCoefficient)
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                        MetaBehaviour createUponSeeingBehaviour(Behaviour childBehaviour, GameEntity targetEntity, Integer seeingDepth, Function1<Behaviour, Behaviour> createSeeingBehaviour)
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