NoneBehaviour

public class NoneBehaviour extends Behaviour

Functions

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final GameEntity getEntity()
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Unit handleMessage(Message message)
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Unit onStart()
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Unit onStop()
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final Unit start()
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final Unit startSubtree()
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final Unit stop()
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final Unit stopSubtree()
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Set<Ticker> tickersGroup(KClass<? extends Tick> tickClass)
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final Unit traverseSubtree(Function1<Behaviour, Unit> onEach)
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Unit traverseTickers(Function1<Ticker, Unit> onEach)

Properties

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private final GameEntity entity